GRAB SLABS

Building a New Marketplace for Graded Card Collectors

(Client)

POTCG

(Year)

2024

(Services)

Platform successfully launched with active user adoption and immediate traction

Main Image

VISION

& Mission

Grab Slabs set out to create the first modern platform purpose-built for buying and selling graded cards — including Pokémon, TCG, and sports slabs from PSA, BGS, CGC, and more.

Where existing marketplaces were clunky, generic, or full of fakes, Grab Slabs aimed to deliver a trusted, collector-first experience — designed specifically for slabs, with structured listings, clean data, and fast, transparent trading.


MY ROLE

As Product Designer, I led the design of the product from the ground up:

• Defined the full buying and listing experience tailored to graded cards

• Worked closely with the founding team to shape feature scope and UX priorities

• Designed every surface — from onboarding and card search to slab detail and seller tools

• Built a scalable design system in Figma to support fast iteration

• Created high-fidelity prototypes used for development, user testing, and fundraising


CHALLENGES

How do you design a trading platform that feels fast, credible, and tailored to a niche collector audience?

• Marketplace needed to handle grading data (cert, slab type, set, condition) with precision

• Sellers required a listing flow that was fast but structured — not just a generic form

• Buyers expected trust signals like verified sellers, pricing history, and real photos

• Needed to balance collector emotion (aesthetic) with transactional speed

• Mobile UX had to be frictionless — for listing, browsing, and tracking trades



IMPACT

  • Built the entire core product experience — from MVP to launch

• Designed a unique slab listing system

• Developed a clean, trusted buyer flow

• Shaped the visual language and tone for the platform

• Enabled mobile-first usage from day one


GRAB SLABS

Building a New Marketplace for Graded Card Collectors

(Client)

POTCG

(Year)

2024

(Services)

Platform successfully launched with active user adoption and immediate traction

Main Image

VISION

& Mission

Grab Slabs set out to create the first modern platform purpose-built for buying and selling graded cards — including Pokémon, TCG, and sports slabs from PSA, BGS, CGC, and more.

Where existing marketplaces were clunky, generic, or full of fakes, Grab Slabs aimed to deliver a trusted, collector-first experience — designed specifically for slabs, with structured listings, clean data, and fast, transparent trading.


MY ROLE

As Product Designer, I led the design of the product from the ground up:

• Defined the full buying and listing experience tailored to graded cards

• Worked closely with the founding team to shape feature scope and UX priorities

• Designed every surface — from onboarding and card search to slab detail and seller tools

• Built a scalable design system in Figma to support fast iteration

• Created high-fidelity prototypes used for development, user testing, and fundraising


CHALLENGES

How do you design a trading platform that feels fast, credible, and tailored to a niche collector audience?

• Marketplace needed to handle grading data (cert, slab type, set, condition) with precision

• Sellers required a listing flow that was fast but structured — not just a generic form

• Buyers expected trust signals like verified sellers, pricing history, and real photos

• Needed to balance collector emotion (aesthetic) with transactional speed

• Mobile UX had to be frictionless — for listing, browsing, and tracking trades



IMPACT

  • Built the entire core product experience — from MVP to launch

• Designed a unique slab listing system

• Developed a clean, trusted buyer flow

• Shaped the visual language and tone for the platform

• Enabled mobile-first usage from day one


GRAB SLABS

Building a New Marketplace for Graded Card Collectors

(Client)

POTCG

(Year)

2024

(Services)

Platform successfully launched with active user adoption and immediate traction

Main Image

VISION

& Mission

Grab Slabs set out to create the first modern platform purpose-built for buying and selling graded cards — including Pokémon, TCG, and sports slabs from PSA, BGS, CGC, and more.

Where existing marketplaces were clunky, generic, or full of fakes, Grab Slabs aimed to deliver a trusted, collector-first experience — designed specifically for slabs, with structured listings, clean data, and fast, transparent trading.


MY ROLE

As Product Designer, I led the design of the product from the ground up:

• Defined the full buying and listing experience tailored to graded cards

• Worked closely with the founding team to shape feature scope and UX priorities

• Designed every surface — from onboarding and card search to slab detail and seller tools

• Built a scalable design system in Figma to support fast iteration

• Created high-fidelity prototypes used for development, user testing, and fundraising


CHALLENGES

How do you design a trading platform that feels fast, credible, and tailored to a niche collector audience?

• Marketplace needed to handle grading data (cert, slab type, set, condition) with precision

• Sellers required a listing flow that was fast but structured — not just a generic form

• Buyers expected trust signals like verified sellers, pricing history, and real photos

• Needed to balance collector emotion (aesthetic) with transactional speed

• Mobile UX had to be frictionless — for listing, browsing, and tracking trades



IMPACT

  • Built the entire core product experience — from MVP to launch

• Designed a unique slab listing system

• Developed a clean, trusted buyer flow

• Shaped the visual language and tone for the platform

• Enabled mobile-first usage from day one